Class_name = "CBatchExplosion"
object_name = "HE_450mm_500kg_240kg_object"

//  /,   =240,   500,  450

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_130-240kg_object.epl",false
VisualRadius=100
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=15.2					//   
AnimationTime=15.2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=91.6	//    ,   
TNT_equ=240	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	441,220389,	0,440779
ArmorFoug=4.9,-1,	4,2062,		0,4124
ArmorFoug=22.5,-1,				0,196
ArmorFoug=44.5,-1,				0,50

//  
ShrapnelQuantity=22952
FragmentMass=0.0045
//  : , ,  (,   )
ArmorShr=0.0,1164,	277,307,	222,768,	0,1229
ArmorShr=9.1,971,	147,214,	118,534,	0,855
ArmorShr=45.7,451,	10,46,		8,115,		0,185
ArmorShr=91.6,210,				1,10,		0,40